you can't really say graal as a whole is "meant to be" like this when it wasn't during the time it was as it was intended to be
its only after the mobile servers came out that those specifically are the way they are. even they weren't "meant" to be the way they are today, it's just the state of the game/devs.
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Graal on PC was a different model. It encouraged creativity from its players and development of servers for everyone to enjoy. Now the extent of player development is making graphics for a hat store competition.
Graal lacks competent developers. The same few people have been working on iClassic for years. There’s almost nobody in the community who could fill the shoes of someone like say, Dusty for example because there’s no incentive as a player to learn how to develop the game. On PC there was a genuine interest in learning the ropes of development but the mobile servers do a terrible job of fostering that same creativity.
If Graal ever did decide it wants to be more than a cash grab I think they need to invest in producing some actual developers.
I suggested a number of changes in monetizing and for profit changes that have been implemented. There were unnecessary tweaks, however, that went from profitable to excessive. There should be a discernible threshold where players who pay get a definite increase in benefits (even if they're just cosmetic for the most part). that's healthy for a game that runs on in app purchases..
What's not healthy is eradicating already limited gameplay for a few bucks.
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As I said before, the game is a cash grab. It’s meant to be a cash grab, everything that’s released is made to make you spend money and there’s no real “content”. I have no doubt that developers are pushed to focus on creating systems that force players to spend the most amount of money. There’s nothing wrong with that until it infringes on already limited content as you said.
Here’s a video from nine years ago of iClassic quests that never came out: