01-11-2019
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Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 1,357
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I'm not sure if you're overall familiar with making games with both engines, I've made games from both engines for close to 6 years now(Well,Unity for 4 years, Unreal for 2, close enough) It's not that it isn't possible to made good games on Unity, But it's more so the fact you'll simply encounter far more bugs on average than other engines like Cry or Unreal. Take a look at games like Pokemon Go, SCP(Unity Remake), Rust,Ect, And you'd see that more then likely they suffer more bugs than other engines
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Yes, I have been taught both engines at degree level. You keep talking about these engine bugs, but could you give me some specific examples of the some of the bugs in these games, just so I can get an idea of what you’re talking about? The fact that you previously stated that Pokemon Go's server issues are the result of Unity's engine makes me think you don't really understand. As I've said before the bugs are almost never due to the engine, but instead bugs in the game itself. I could give you examples of Unreal games which are riddled with bugs, but it’s purely down to the games code and not Unreal. I mean you’ve got 6 years of game development experience, surely you understand this?
You'll even see bigger YouTubers like Markiplier,PewdiePie,Jacksepticeye,Etc all comment on how buggy the engine is, the People who literally play games for a living would and should know from experience more than anyone else.
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Correlation does not equal causation. Just because bad games are made with the engine doesn’t make the engine bad. Watch this video
Do you honestly believe that YouTubers and people who play games have more knowledge of game engines the developers? I'd have to disagree.
I'm also not entirely sure what you mean by Unity being more efficient and provides more performance for Mobile, Not a single clue, Because Unreal runs in C++, Unreal has better ability to control memory management, ect. Though hardly any better either way, I never once experienced or seen any performance difference from the games I made on Unity opposed to Unreal when I imported them for Mobile for my friends, Never once. The only difference I ever seen in this aspect is the APK files often are a bit larger from unreal. But not enough to make much of a difference what's so ever. That's really the only difference I seen in mobile from the two.
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Like pretty much everything it depends on the game itself. You’re absolutely right about memory management and it can be a big deal, but the benefits are felt far less by smaller games. Unity is very lightweight compared to Unreal, something that mobile games feel the benefit from massively due to their limited processing power. This sums it up far better than I can.
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