My opinion:
Dungeons are not supposed to be easy. They have puzzle rooms for a reason, to attempt to make players work together to find out how to get to the next room.
No new players who have never played graal before will be able to complete that dungeon. That is because they would need to have played Delteria for awhile to get enough XP to even attempt the dungeon. After they are a decent level, they will attempt the dungeon with their friends, and then they will need to work together to find out how to complete the dungeon.
We worked out how to do the dungeon with team work, and we were unlucky that people left before we could get through.
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"
Dungeons are not supposed to be easy."
I do totally agree with you. I'm just saying that there should be some "
tips". Each
enigms have
it's own hints.
"
That is because they would need to have played Delteria for awhile to get enough XP to even attempt the dungeon."
You can rapidly get enough XP to get level 25, (By my own experience, I did that within 1-2 weeks maximum, considering the time I played)
"
We worked out how to do the dungeon with team work, and we were unlucky that people left before we could get through."
I disagree (partially), without my intervention, (without any egocentrism) you would take -
much more time to understand the mecanics. I told you
how to do it step by step(except the first part). (Of course, I after a long time of playing and acquiring good stuff, when you would be able to beat those monsters with one hit, there's will be no difficulties to get rid of them). Effectively, I don't deny the
aspect of the teamwork.
My opinion:
I've played all graal games, but this gave me no advantage over someone who has never played a graal game before.
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Here, I also disagree, but it's my own opinion.
Cordially A.Z.