First lemme just say I'm not going to bash the game or the people who helped create it.
I just want to voice my opinions on the current state of the game and possibly its future.
With that out of the way, it pleases me greatly to see Delteria finally make it to iOS. For a while I pretty much forgot all about the game but to see the progress being made really excites me. But I'd be lying if I didn't think the game was severely unpolished. Bugs and glitches are everywhere and the general experience feels pretty rough around the edges especially with the constant crashes and freezes. Its clear to me now that this beta isn't going to be as smooth as I thought it would be. On the bright side, even a couple days after the initial beta release, there are constant improvements being made. So given enough time, I'm sure Delteria can finally place itself in the line of mobile Graal games.
I'd like to thank Delteria staff for all the hard work being put into this game. Please never give up!
As for the rest of us beta testers, we've got a job to do as well. So lets do everything we can to fix this game up for everyone else!
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Most the things you pointed out directly have nothing to do with us. The crashes the freezes, those are bugs within the Unity Engine. They are still being worked on, thats the purpose of beta testing, so we can polish the Unity Engine for a final release.
Regarding the starting town....People got accustomed to it, but lets face it.. It wasn't user friendly. One of the main reasons players never went to kaljun port is because they got lost, it was confusing and not really straight forward. The new Map offers so much more.
Easter Eggs all over the map and most importantly a clear direction on where to go. Its nearly impossible to get lost now.
Regarding the other bug issues, we really didn't have a testing platform to improve the bugs on IOS, now with us have a app. Every day those bugs are being eliminated.
Regarding the directional controls, we plan on adding the traditional controls as the default controls for familiarity.