Events are not meant as hat factories for a handful of players.
We're working on it but we're also scared the players who pause will make an angry post saying to change it back as we've ruined events for them.
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So you're against people collecting hats then? So once those people reach a certain number of event hats, they should entirely stop participating in admin events and essentially quit the game if that's all they've enjoyed doing on Classic?
And you're working on it the same way you're working on the NGS for the past 4 or more years or maybe even Graal 3D? I've noticed it's a trend for the devs to implement solutions to problems that most of the player base don't agree with (excluding the new event system) for valid reasons instead of focusing on the gameplay content aspect of Classic itself. Good example was the rework of the pk system and it's effects on towering pk. Not saying that fixing bugs and glitches is a bad thing but why does it take half a decade to implement new gameplay content into the game such as NGS? What happened to the idea of completing certain activities on graal to obtain 'guild points' to use in a shop?