02-15-2016
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28
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Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
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Making progress, got around to sculpting all the little anatomical details in mudbox. Not done yet (still have to add fine textures and make it look like he's actually wearing clothes by adding folds and such). I decided to just do the basic shape in maya, sculpt the fine details in mudbox, and then apply them to the model with a normal map since this is for a portfolio so i want the mesh flow to be easily visible.
Thanks! Good luck, I bet you'll go far! Your stuff is awesome. I could easily see you becoming a great concept artist.
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Super Noob 3D is that you?
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