Making progress, got around to sculpting all the little anatomical details in mudbox. Not done yet (still have to add fine textures and make it look like he's actually wearing clothes by adding folds and such). I decided to just do the basic shape in maya, sculpt the fine details in mudbox, and then apply them to the model with a normal map since this is for a portfolio so i want the mesh flow to be easily visible.
Dude this is fantastic! I plan to attend college for animation and concept design so seeing your work is super inspirational. Keep making great stuff, its giving me the encouragement to keep working hard!
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Thanks! Good luck, I bet you'll go far! Your stuff is awesome. I could easily see you becoming a great concept artist.