Simply put, I think Graal deviated from what made the game so appealing to play to begin with. The ability to create your own server, to have players work together to create their ideal version of Graal for everyone to play and enjoy together. Take Roblox for example which I believe follows a similar model in which content could be player-made and if the game is successful enough then even the creator of said game on Roblox can reap the financial benefits of its success. The creativity in this game has been stifled. There’s no reason for new players to learn how to develop besides graphics since the whole game revolves around hats and other misc. items now.
They’ve adopted a system that makes them money which I guess is one way of looking at it. Players cycle in and out of Graal so the player count stays relatively the same. With three of the four iOS games being P2W it’s not that hard to imagine that the current model must be financially lucrative. Eventually though, the people who are keeping the games actual development alive are going to have to call it quits and at that point I don’t know anybody who is even interested in scripting or learning Graal script at all so I’m not sure where the game would go from there in terms of adding game changing content.