There was no such thing as "home" towers, it was a free for all and you took whichever tower you could get, not your house.
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I've never really understood this as being a problem. Generally the people who "home" a tower are the guilds at the towers that are easiest to defend. I think it's just natural for the better guilds to want to permanently hold the best towers. It doesn't benefit them to randomly just leave that tower and go to a worse one.
The point I'm trying to make is, truces ruin towering and take out the fun.
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Yes, I agree. It's what made my last tower guild so boring. My last guild towered during iBall, Descendency, the original BFM, Okami, and Maphasy, who I believe all had some ridiculous truce chain between one another for at least some time.
That problem exists because it's allowed to exist and because it makes it easiest for guilds to reach 1000 hours. Why have to compete with several other strong guilds when you can just truce with each other and all idle to 24 hours in a day? That's how they see it.
I feel like the only real way to fix it is to do something I've suggested a billion other times, which is to restructure towering entirely so that it's a seasonal thing instead of a milestone thing. As in, at the end of a time period (1 month, 2 months, 3 months), the top guild (or top 2, or top 3) is rewarded some prize. Then there's less incentive for other guilds to roll over and allow you to get just as many hours as them, because every guild has to actively force themselves to compete with the other or be denied the reward.
People truce because there is no risk to it and because no matter what, they will eventually be rewarded at 1000 hours, they just have to get there (however long that takes). If they were actually forced to compete with other guilds or not be rewarded, it'd be different. That's probably way too competitive and cutthroat of an idea for anyone to support, but that's the only way I can think to eliminate the trucing problem.
Anyway, the thing about a truce is that one side is always losing out. Trucing only benefits the weaker guild, and that's why I always refused to do it. When there are 2 guilds, 1 is going to be stronger than the other in some way. If that guild agrees to make a truce, they're doing nothing but hurting themselves.
I'm sure nothing is going to be changed any time soon. It's hard to balance a game where some enjoy it casually and others enjoy it more competitively.
The bigger issue is probably this cancerous guild resetting contest that towering seems to be now. It's now an actual strategy to join a guild on an alternate account in attempts to do things or gather information to get their hours reset. That is just dumb to me. Two guilds battling it out over girly drama and then both getting their hours reset, wasting hundreds of hours of effort, is not normal. If we're going to start mass resetting guilds now, then many in the past lucked out by not getting the same treatment.
Just a rant, so I'll hide it: