11-07-2017
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18
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Global Administrator
Join Date: Jan 2012
Location: Lynn, Ma
Posts: 693
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Posted by Vladamir Blackthorne
the one exception being the fleeing state of their ai. They don't run off the map or anything but sometimes they still do duck into walls. From my understanding of how the ai decides if it's safe to return to combat, simply turning your back to them generally baits them back, but point is they still do walk through walls every now and again. Also, quick question. How do baddies decide what is hostile? I've seen different color mushroom monsters kill each other, but I'm unsure if that's supposed to happen. I mean, keep it like that for overworld spawns, it's cool to see, but in more controlled environments I believe baddies need broad "race" tags to reduce possible wanton chaos from everything trying to murder everything else.
Sorry, bit of a wall of text...
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Yes baddies that are not of the same race fight each other off E.g (Flowers Vs Mushrooms), it maintains balance. it gives the players a fair advantage. Maybe Ill work on the baddies a bit and try to make it so they don't run on walls when there fleeing. However this is already resolved on mobile.
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