Ah this nonsense again, please stop pretending you know what you're talking about. Neither engine is better than the other, they both excel in different areas. Unity is probably the better engine for what Graal 3D is trying to achieve although Unreal would also be a great choice.
And no, Game making with Unreal is WAY easier than unity, You literally can make a game without even knowing how to script since they have blueprints for almost everything
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Blueprints are amazing and make life so much easier but they're no substitute for scripting. You'd definitely struggle to create good quality games using them exclusively, especially when creating an MMO from the ground up. Some stuff just requires code. The Unity store has some great visual scripting and while not as powerful as blueprints can definitely improve workflow.
First off, Unreal engine is literally completely free for one so I know right off the bat you have probably little to no idea what you're talking about, Literally they only take a small percentage after you reach 4,000 dollars a month so you could literally have 100 games making 3,500 a month and not ever need to pay anything, How you think that's cheaper is way past me. Even when they do the amount they take is really small.
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Unity is cheaper than Unreal for large companies. Unreal take a 5% cut on all revenue after $3000/month. Unity takes no cut and a professional licence costs $150 a month ($25 if revenue is less than 200k/year). Unreal might be cheaper for small games, but for large organisations Unity generally is.
Rendering 3D character skeletons and almost everything is easier, Plus graphically more stable
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I don't know what you mean exactly by "graphically more stable" but yes, Unreal is without a doubt better at delivering high-end visuals and offers a lot of tools which aid in this. Is Graal 3D going to utilize any of that? Looking at the Instagram post, probably not. For games which have fairly basic graphics, Unity is generally more efficient and offers better performance - particularly on mobile.
Plus to top it off, Unreal Engine also literally gives you FREE paid assets every month ontop of already free assets you can use from games like Paragon,Infinity Blade,ect that you can use.
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I very much doubt Graal, or any other professional developers are going to use free assets from other games so I don't think that would really matter.
I'm NOT saying you can't make good games from Unity, There is plenty, Like Pokemon Go which most of us have played and so on, But like Pokemon Go, If you compare them to games made on other engines you'd undeniably see the fact that bugs happen way more often(Do I need to remind you Pokemon Go's constant server issues? Prob not). This isn't really a debate,Far from it, It's just common knowledge
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Are you really trying to pin problems with the servers and bugs in the games code on the game engine? The engines aren't causing ****ty code or bad server architecture/infrastructure. Please do some research, you'll find very few people agree with what you're saying.