Killing yourself at 0.5 does make sense when you're holding a tower, right now you can keep away Pkers with that and or respawn faster to reach the flag room with full life.
Anyway, if I lead someone to kill theirself I killed them, if I didn't hit them they wouldn't have killed theirself. CS:GO, CoD, LoL, Fortnite and like way more games have the same feature, if you want to say this makes no sense you should talk to the huge companies and explain them.
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What if you hit them at 1.0 health and then they kill themselves ? I hit that player 4 times before you hit him/her, but now you have a free kill from my hard work.
I don't have any issues with suicides(in-game obviously), but if a player dies by his own bomb or killed by a baddy the kill could go to the player that had the most hits on him/her or the last player to hit him/her if there was a 5-way tie.