Ties in GS don't compensate for delay like they do in regular spars, meaning that if two 0.5 vs. 0.5 players hit each other, the player with the higher latency will win. That can be fixed by waiting 1-2 seconds before a spar "ends" before determining the outcome. Please fix this because anything that incentivizes lagging in spar will cause people to want to lag themselves in spar.