The castle was pretty awesome. Except it was massive and for some reason you can't ride your horse in there..
Accessories were not needed. They serve no purpose and just serve to limit what players can and can't upload through the systems already in place (shields, bodies, heads).
Carnival games are so glitchy and poorly managed that it could be ditched and no one would shed a tear... I see people abusing the game features in order to win in almost every mini game. Hackers/Glitchers/Forced lag/Pausing...
Capsule machines are interesting... but there's a reason they're banned in some countries.
Box Fort was really cool. And I'm not even a towering person. Just the mechanics in general that were explored showcased very interesting possibilities in the game. More of that please.
There are updates, but the game needs to sort out its money making vision and move on to incorporate that into whatever is in the pipeline going forward.
It feels like there's a few people sitting around and trying to figure out how to make money on it and can't decide what to do so they're throwing everything at the wall at once and seeing what sticks (reducing values of items, 'tweaking' systems already in place and functioning as intended, introducing new gimmicks, messing with the balance/value of in game currency through raising and lowering prices of purchases). ONE PERSON should be in charge of monetizing. Everyone else should sit back and make neat stuff.
Also the community has constantly requested the 'nexus' events that were really popular to become full-on areas in the game world. Stuff like the japanese restaurant, the bucking bronco event, the candy land, space areas, etc... It could all be incorporated in the game and provide content for new players to explore / purchase... but that's just what the players suggest.
So I guess... TLDR:
1.) There are updates
2.) Indecisiveness about monetization is getting in the way of a quality product
3.) Transparency is needed with regards to future updates
4.) Listen to the community instead of a handful of devs regarding what players want to see (read "what players want to pay for")