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because it's underhanded to not tell your community the changes you make
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Like Sawyer said, it's mainly just the fact that that it's just a cruddy thing to do. It's also good for your game and so on. Look into any game you play and PlayStation,PC, Or even mobile games. In every one there is probably a news tab and a update log where they tell you about the games updates and more and why things change. There is even a way to view updates on the Android play store in the app description. It's good for the game because they get feedback and can use it to make the game better. Classic obviously doesn't do this because they obviously just want money and don't really care about your opinion of how bad a change screws players over
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by playing the game you agree to their rules though...
look at it this way
castle furniture made it easier for people to farm, which was probably not their intention, since I believe it was for player-hosted minigames/mazes. If the gralat spawn rate dropped, then it's to balance it. Doesn't matter if you think it's a balance, or a nerf.
big city or volcano island (idk what it's called anymore), and destiny were added. These areas have a higher spawn rate for looting/diving ¿bubbles?, especially when you don't idle. The amount of loot you can hold was then changed.
bug catching, I'm not an expert, but from what I remember, people were catching a large amount (especially bees from the bushes at Destiny). Then they changed things.
whenever they add new ways to gain money, it's pretty much a testing phase, and players can find methods to gain larger amounts than what toonslab intended. Resulting in these changes. No f2p game is going to warn you about changes like these. Making the same thread over and over, complaining about not being warned isn't going to solve anything
If you don't like it ¯\_(ツ)_/¯