Well, the fact that I can click on the bridge below castle and buy Jack O'Lanterns is one thing. Railroads, NGS (or lack thereof). And then, I would rather them add to the potential quests we currently have, than something I have worked on for 200 (Talk about exaggeration, I'll kiss your ass.) hours getting lifted. Theres this thing; It's called priorities. People have them when their games are broken to the point of being unplayable.
Actually, nevermind. Let's make an anti-ifiling system so Rusix's "Aurion" shields stop getting stolen.
And TBH, you'd have to be pretty greasy to get so triggered you stop doing pixel art just because someone stole two-hundred hours of work.
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I don't even have shields, ( I don't think anyway unless I forgot them). Plus anything I make is public. Anyone can have it i couldn't care less about 90% of anything I make anyway is for other people, Anyone who ifiles me can keep their stuff. As much as it may surprise you I'm not suggesting anti ifiling for my own benefit but for benefit of others. A lot of the things you said aren't really more serious, nor have they been issues as long. I don't see how you come to the conclusion these are more serious issues. Ifiling kills creativity, Killing creativity ruins gameplay and thus without any creativity and enjoyment it wouldn't matter how playable the game is no one would want to play it. It would be like cloning old games exactly the same. No creativity. After a while nobody really wants to play it. Same goes for GFX, More it gets stolen the less people want to do GFX if they know it will all be a waste.
Also no, 200 hours worth of GFX isnt exaggerating at all. People like Poochy has made WELL over 200 hours worth of GFX material. While most are public yes but there is people just like her that make many uploads. Going over 200 hours actually isn't that hard to do over time. Most people even can hit over 200 hours of work over several pieces of GFX or even singular pieces through constant improvement, changes, Ect.