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I mean, there's a few things one can do. Varied bounties, bug catching, making houses, hoarding hats... graal is just a cosmetic sort of game atm. But that doesn't mean that it's dying
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That's exactly graal's problem. It's mostly cosmetic sort of game as you said, which is entirely why graal is not really interesting. No one wants to catch bugs every day, not many people want to do housing things every day (The only person I know who even likes doing housing things is 4-Lom but I'm sure there is more),
Not everyone wants to save to get hat after hat when they always cost like 3500-7000 a thing, Which for most people that just takes too long and is too repetitive. That'd mean most people would have to spend literal day or two to get a hat (Since most players are kids 11-14 who can't buy their own stuff at will unless they are spoiled as hell). But what happens when you do eventually get that hat you want? And get the house things you want? Then it just gets boring, and excitement to do anything basically dies out. There is simply not enough content to keep players excited to play. The literal only thing that has kept graal alive to keep players there for years is the social factor. Without it graal would've died ages ago
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People who steal gralats. When you farm in the 2k hour area and steal gralats it's just awful.
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Ever think of farming in your house? Not like grotto offers an extra gralat bonus just for being there.