I spent ages doing up a thesis on basing atm but got logged out and mrhghhhr
Most of the points i was talking about were covered BUT i do have some different opinions on a couple of things.
Gp: as it stands i like how it is, having it be accumulated through kills encourages developing your skill over the amount of time you play. As gp takes more effort to get now, i dont think EVERYTHING in the gp shop should be purely cosmetic. I believe gp weapons would be best done as being unique weapons with their own niche usage that arent completely overpowered. For example, doorknocker, flintlock and blowgun are all very unique and arent too op, doorknocker's price increase means not everyone will justify buying it. Things like cbow, models and to a lesser extent, airget, should probably be nerfed. You've made a good start lowering model's fire-rate, but when you look at cbow it is literally just a better versiom of the blowgun in every way when all is said and done. The issue with the "op" gp items is that sure, when not many people have them, its not an issue, but just about everyone would eventually have models and cbows and the last thing we want is shotgun spam and giant arrows flying everywhere. Oh also, maybe add food that can be bought with gp? Just makes sense since alot of people have gp but nothing to spend it on.
I do like the notion of gun-skins and the like. So many of these holidays add random pistols or other guns that add nothing to the game's competetive-side. No one ever uses them and i fail to see the point in going through that effort to code a new weapon that no one will ever use. Just make holiday gun-skins for various gralat weapons and actually give some love to those same gralat weapons.
Oh a small note on hs stuff. Why should hs items be the best weapons in the game? You get hs for doing little events like races or whatever that have nothing to do with pking or basing (other than the team events). it gates off alot of the end-game to most people because they either, don't play on a timezone that gets events hosted or simply just cannot win events because most of them really obscure and meaningless outside of the event house. I do recommend everything in the hs shop should be cosmetic, as in, goofy weapons that arent viable but fun to use, maybe some cool hats and accesories, etc etc. i do not like seeing everyone and their mothers using Nature's Destroyer which costs only 30 hs and is so broken that anyone can use it. Ive seen gangs that have their entire member-base spamming that bow and it just isnt fun at all.
The problem with basing in general is the mindset of people who are too lazy to start wars they cannot finish, they take it too seriously taking any gang v gang battle as a personal attack. Any changes youve made to basing as a whole also seems to have adverse effects; close two bases at a time to encourage more aggression? Instead everyone funnels into 3 gangs rather than actually trying to put up a fight, etc etc . Id start with incentivising pking, have daily/weekly/monthly/all-time leaderboards for pking and reward the top achievers weekly with something (be it gralats, or whatever else), if you reward pking, more people will want to do it. Pretty simple and not an awful way to start promoting aggression, away with the peaces!!! (Although i dont mind some strategic aliances against those peacing behemoths for some hectic 3v3 gang wars)