|
04-18-2018
|
51
|
|
Banned
Join Date: Apr 2014
Location: Looking for clues!
Posts: 961
|
|
For one, I made it on the Unreal engine, 4.18 which I just updated it to 4.19 yesterday, to be exact, Not a IOS app. And I don't even think you even can make levels in a mobile device as I pretty sure most game engines dont run on any mobile platform. if you paid attention to anything I said, I said I pretty much only made the level only to use the tileset and mess around with it to see what the animations, and what not would look like not so much to create a serious level. Not sure if you just over read that or you just didn't understand it. That's the only level i have on my School PC which was the only one i could show at the time.I could list a thousand things as well about why it isn't a serious level. Like too many layers, Ect.
And secondly, It was a 10k-600 or something, Which was more so meant to be a joke to piss off Sarah. Which i thought that was already well known? Worked before to make her spar me so I used it again. And although she didn't spar it was still worth it. Not sure why you're bringing up an obvious joke from like what 6 months ago?
Thirdly I'm gonna be using the playerworlds level editor tonight, I don't know why id be watching YouTube tutorials when I already know how to make levels and have been for like years now, I already know how to set collison, Set up GUI, Animations, plus I've made levels from tilesets that was pretty messy ( Not as messy as classic's but regardless still messy). Like when I made a level for the Solarus team, Which only took slightly over an hour. But as Crono said I'll try to create a level like swamptown tonight in about 2 hours or so.
And you are correct, If classic switched the tileset right now to a new one it would mess up. Mainly on appearance i assume Collison would likely remain the same as its a different thing in itself. But what I was suggesting was not so much a new tileset to switch out the old one but a new one that the devs could use in the future. Example being they keep the old one which keeps all the progress in classic but a new tileset for say Interior, overworld, Ect. So if they need to create something instead of making it with the old tileset they could make it with the new organized tileset.
|
There is a new(ish), organized tileset; Type1. The problem is there is that type1 (The version Era, Olwest and other servers use) does not have enough room for all of the blocking tiles type0 (The version Classic uses) has. Another issue is the tileset templates currently used are the absolute maximum size they can be, so you can't even make more room.
|
|
|
|