I’ve seen a few reported bugs fixed which is good, so I’d like to add a few more bugs I found, and more thoughts (:
Reconnecting from the server with a hat or item equipped removes the hat from view on your character, even though it may show that the hat is still equipped. Worn Mage Hat shows as Gold Helmet, or needs its proper player menu icon
Would eventually like an attribute to the amount of weight the player is holding to be shown in the player menu under “speed”. The attributes for some weapons on next page are missing values on weapons such as Hunter Bow, Moon Cannon
I like the idea of seeing random but rare chests on the ground, would like a suitable chest image eventually as i didn’t notice what it was at first. the random award wheel doesn’t disappear sometimes after being used and should be centered above players head
Eventually consider a greater rarity for drops and items with bushes, possibly even red/blueberries, the new blackberry bushes could also offer a chance of no drops with a percentage rarity, maybe even a chance of a slightly stronger variety of the monster bushes
Just started trying enchantment and would like gems to be a part of one of the rare drops/quest rewards, instead of directly having to buy them from store. Enchanted blueberry could be recolored into a golden or shiny berry considering it’s godly attributes ;) would also better show type of berry player has eaten
Berry farm could use more random npc’s to fend off while picking, would allow for a quest from nearby farmer to kill x amount of pests, rats even
Berry picking while standing from either the left/right side of a bush, directly between two berry bushes will prompt two bars to show. although it does prevent berries from being picked
Typing “lol” “rofl” etc. in chat will make your message disappear after a second, i’m guessing it’s supposed to prompt an emote that shows in it’s place, but no emote pops up currently
The underwater dungeon by the docks is impressive and very well done and hopefully future dungeons become as fun and challenging

Sounds effects for the stepping stone switches could be considered, might help with confusion or those with smaller devices that can’t see other players, possibly also another flooding/draining sound effect when the lever inside is pulled, though idk if that’s its purpose
Underwater dungeon, i’m not sure if it’s a technical strategy or not, but in the last room of the boss battle, you’re able to hang outside of the ring on the bridge without the npc’s inside the ring being alerted or attacking you. this makes defeating him easy but long, using a bow to attack on the right/left sides of the bridge as he shows up. after he’s dead, the gem that pops with the notice showing how many npc’s are left to kill shouldn’t show that notice
With the more items I start to carry or pile on, especially in the “weapons” tab, it does seem a little more exhausting scrolling through that first tab in player menu. Would like to eventually see a new tab added, separating weapons/tools/, and food/potions/jars/recipe books. Even a possible tab for wearables, to quickly find and equip a wearable by double clicking on one