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Maybe having one player with 15 bugs being tracked for movement inside their house doesn't cause a lot of issues... But when you have 2000 or more players with the same 15 bugs (multiplied by the number of levels each fills with bugs), it causes an issue.
Next thing you'll be complaining about is how hard it is to get the flippers :/
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The bugs was hardly a issue with any lag, the limit each player could have was I believe 7-10, even if it was 15 it still wouldn't be a issue, Bugs are extremely small gifs moving around. Gif head uploads are probably easily much much bigger And More memory consuming on the server side, Plus you could probably easily put 30 or so bugs in a house and not experience a noticeable lag issue. There are house items that easily would outdo simple extremely tiny bug animations, For instance Fire works, Pets, Weather effects, Ect. For how small and tiny bugs are especially when looking at how much data they consume and ect they shouldn't of ever caused server lag issues