Schedules, schedules, schedules
Having the guts to complete something, graal needs a motivation trainer or psychotherapist as supervisor
Slow and steadily sending positive stimuli to manipulate behavior (staff and players) towards a better perception in general that eventually leads away from a depressive state
This approach has only rarely been done in game design
To heal the soul without invoking negativity with stressful situations that still drain energy in the end
(being worn out after excessively playing something, while reallife may be draining aswell at the same time)
Can still maintain usual design patterns as neccessary transitional instrument.