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Baddy killing doesn't count as a money source and it was never designed to be one
Yes, they sometimes drop a green or blue gralat (and not often) but killing 1000 baddies would net you maybe 200~ gralats max (being generous) whereas 1000 bugs would be way way more because it's actually designed to be used as a money method Baddy killing is not.
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200 gralats is not generous at all... if we want to put that to the test I would be more than happy to kill 1,000 pyrats or bandits and see. You can't compare them side by side in this case, catching 1,000 bugs is much more difficult than killing 1,000 baddies. It isn't even close.
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There is also no "limited supply" baddy spawns are in large numbers and respawn very often, you could easily land 10,000 baddy kills a day if you did it all day.
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I'm adjusting it to NGS levels, where baddies could (theoretically) become more difficult to kill. Though I will agree that there will likely be baddies available to be killed always, since there are so many of them.
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The only reward you can count is the bounty daily which makes complete sense as you are defending the kingdom against baddies, this is the same reason it should be counted and a guild should be rewarded for defending the land if people to choose focus on baddy killing.
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...but it is still the undisputed best way to earn gralats in the game. I'm not arguing over how much it makes sense as a game, of course the reward for doing so makes complete sense, but I think it is unfair to say baddy killing is not a monetary rewarding activity. It has that attached to it, as well as loot drops and gralat drops.
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PvM and PvP are core concepts for any MMO I don't see how anyone could think removing the PvM aspect of an MMO makes sense.
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Who said remove? I clearly stated that I wasn't lobbying for the removal of bking points, just the inclusion of bugs.
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Adding bug catching is just a bad idea it's a money making method and nothing more.
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I don't really see a reason to not add it in some facet; Aguzo's suggestion of making you be able to turn them in for points instead would work quite nicely. It doesn't make sense to not include more facets of the game into the new guild system, why would you leave some players out when there are options available?
This even is a win for the competitive community, because if people see that they could earn more points by doing competitive activties they'll switch, since catching bugs is a slow process (and would become even slower if they were worth points, since there would be more competition). It could become a gateway of sorts.