The only thing "derailing" the spar community is developers refusing to change the leaderboards, devs not implementing a SST and the cancerous VIS/Sage memebers (honestly can't distinguish the two, both equally annoying and type the same; 'xd' 'ahh' and 'perhap' crap)
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nah all psychotic "pLeAsE dOn'T iNsUlT tHe GaMe WhEn I'm FiNaLlY wInNiNg In 2017" rants aside i'm primarily referring to how GST (the central event of all of sparring) became dominated by teams that abuse their delay and the fact that there was a rule implemented solely to assist them. i'm gonna properly capitaize the following to make it easier on the eyes so you guys can actually read it.
The rule where the team/player with the most health at the end of a guildspar/spar wins is helpful in some areas but has ultimately reduced the competitive aspect of a fighting game (sparring). At least during GST, I'd strongly prefer an unlimited timer to let both teams fight it to the death and really show who the better guild is. With the rule in place as is, we see teams get a lead in a 3v1 situation and someone types "tie", "D", etc. and all members of that team start running away until the match ends. This does not prove who the better guild is at all, and actually shows a lack of confidence in the team's ability to finish off their opponent, yet we still reward them a win for it.
Let's flash back to one GST moment from the past that I keep bragging about to use as an example. Don't post "LoL tHiS wAsHeD uP kId StIlL lIvInG iN tHe GlOrY dAyS" but actually focus on the point I'm making because this is one of the only serious posts I'll make in 2017:
(Nessa) vs. (Alumni)
Fact: 1v2 situation where it was me (0.5) vs. Jack Sparrow (0.5) and Sarah (1). Post-gst I recall the excuse "they should have tied it" being used but they didn't, and I won, and I don't see why one would take pride in people running away to get their win.
With tie rule being used (current state of the game): Sarah and Jack Sparrow run away until the timer runs out, match ends, (Alumni) probably goes on to win that entire tournament.
Without the tie rule being used (a fight to the death, infinite timer effect): I pull off the clutch and (Nessa) goes on to win the entire tournament.
Which of these is more competitive, seriously? If you can make an argument for the tie rule being a more accurate representation of who the better guild is than fighting to the death, you deserve an award because I'm failing to see any reasoning at all.