You're judging the tower based on 20 players attacking the flag using several tags. Which won't happen in the future.
It isn't A HUGE issue that the flag is getting stuck in the corner but, it would be better if the issue is fixed. I still think the explosive Ices are very useful to the attackers which made the tower perfect! I don't really find any advantage of the Ice other than freezing the flag, which is the purpose of creating those ice blocks? But unfortunately it's very hard to deliver the ice block into the flag then, it only freezes for several seconds (less than 5) depending on how many swords are hitting the flag.
To be honest The tower is really fun and enjoyable. The flag is very unique which made it a like-able tower!
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Well there were definitely more than 20, my bad. Meant to say 20+. There were two guilds fighting for the tower, each having at least 8 or more active members, which was definitely enough to take and defend this tower. I don't really have a problem with the flag in the corner much, I'm always seeing it pop back into the middle and across the entire flag room sometimes, which comes from a team of players being smart by not allowing it to be cornered.
I do think there need to be more defensive utilities. Freezing the flag is nice, but that seldom happens. Usually the only time I freeze the flag is when I hit an ice block and miss a defender :p What would you prefer, a timed 5 seconds for the ice to melt(players can't speed this up), Ice that does not melt and needs to be broken, or timed and can be broken?
The spawn room just turns in to a rush to the flag room, which is boring. I don't want too much, but I want to at least be mindful of more than just defenders putting the time in to wanting to block the entrance to the flag room.