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05-12-2017
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183
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Just lik Scooby, I've also noticed that the tower's weakness appears when the attackers re-group in their spawn. Reasons: - You can't spam your sword to hit the attackers after they come out from their spawn. In the other towers you're guaranteed a hit on the attackers if you spam your sword ok specific positions. Like in Destiny, you can send them to the holes straight after they re spawn or, you can just land a hit on them. Sardon is another example, you can block the attackers in the halls using bombs then you land hits on them spamming your sword. Similar things in Swamp and Mode (you land hits on them after they re spawn) However, Deadwood is similar to the Box fort. I think that's a good thing otherwise, there is no skills needed to defeat your opponent by spamming your sword.
- Also, the fact that you can't defend in the first room; makes it easy for the attackers to rush to flag after a re-group. But, at the end of yestrday's fight I noticed 2/3 players effectively defending the first room! So after players get more experience in this tower, they will be capable of defending the first room.
- The fact that the spikes unable the defenders from defending the second room comfortably. It's good to have spikes in the second room so the defenders won't spam their sword expecting to land hits but, it's giving attackers a huge advantage when they re-group/activate the flood. Not saying that's a bad thing but, defenders should be able to land at least two hits on the attackers before they enter the flag room.(if flood was activated)
- In other towers, you're capable of spamming entrances and paths which don't make re-groups very effective. For example: in Destiny you're capable of spamming the entrances in the second room from the inside which will lead attackers to lose a lot of hp. In the box fort, there is no paths and you can't spam the entrances. Again, not saying that's a bad thing.
Overall, the tower looks good and fun! Just minor changes in the second room will make re groups less powerful. The first room is amazing and don't require any edits. For the first time, no one said in the guild chat "RUSH FLAG!!"
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