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All three are long range since they can have potentially zero recoil which is absurd.
And it gets even worse when they're amped.
They're pretty much like CSGO weapons with short as hell time-to-kill and less bullet RNG when they're amped.
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One thing I wished Titanfall 2 did was keep TF1 Burn Cards. The cards were awesome, and you couldn't buy them with cash so it was fairly balanced. These cards were earned by playing and doing challenges and also came in card packs. You choose 3 cards to bring with you into battle and these can be anywhere from map-hacks to having a titan ready as soon as you spawn to even an amped weapon. The difference was that in TF1 the amped weapon was based on the card. For example, C.A.R. Amped Car would give you the Amped Car rather than this cheesy boost system amping all your weapons. I feel that it was better balance in one than two since Boosts are easy to get. Ah, well.