Yea when this was first implemented I saw it as a good change of pace and thought it would be cool to have new guilds compete for the bases but everybody is so quick 2 jump on joining whoever has the base instead of trying to contest it it gets kinda annoying.
Like tomatoe said we wanted to improve basing with this kind of rotating, honestly I think allies should be removed entirely.
It's dumb how allies get no Merritt out of defending a base when they're kinda just used for meat shields.
Another is reducing the amount of gang members a gang can have but idk
If we add more bases and stick with the rotation there's still going to be peacing and the big gangs are still going to be there it's just giving the smaller gangs a chance to have the other forts.
I also want to change how gangpoints are obtained to make it feel more earned instead of just waiting but again idk these are all ideas
But yea the rotations is a good band aid it just needs a more solid build for basing