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What if winning spar points were simply based on opponent's (Wins)-(losses)?
Let me tell you why this would be better than the current system.
1/ Currently there are so many players who just chase noobs in side rooms, with that system sparring noobs will mostly give you negative points. For example, if you spar a noob with 40-100 and win, it will give you -60 pts! So there won't be any reasons to spar noobs anymore.
2/ If you spar a booster with 10:1 ratio + very little wins, you win 100 pts easily
But if you spar a person like Thallen who is also 10:1 ratio + 40k+ wins, you win 100 pts aswell but the hard way.
I always thought this situation was unfair.
Wins-losses takes in consideration your wins which means your experience in spar AND it also takes in consideration your ratio so you will get the pts you deserve to get.
I'm aware that this wouldn't be fair for a person that is streaking since noobs are queueing but this could be solved by not allowing new players in streak rooms it's only unfair for them they will only lose. They can spar people with the same level in side rooms until they get better.
I'm not asking to implant this, this is a suggestion. My suggestion might have flaws that I'm not seeing. PLEASE DO NOT DERAIL MY THREAD!
Credit: Thallen's duel discord bot gave me this idea.
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I like the thought behind it, but I think it would have a few shortcomings.
1. Point values don't really impact people hunting noob players... At least from what I've seen they just do it for the profile ratio. We all have known for awhile who the noob hunters are, and they obviously don't care about points.
2. let's use my ratio as an example; I'm 500~ and 1000~. So in this system I would be relegated to the side rooms. This would be awful, because as the system you suggest says, I would always be earning negative points vs. people the "same level" as me... I would have to win 500 matches in a row to be allowed to actually earn points outside of sparring noob hunters. This would dissuade people like me from wanting to actually spar for a season trophy... Half the season would be used just to get out of the hole I'm in. Imagine how far below 0 I would be before I could join the streak room?(or could you not go lower than 0 points?)
3. If I understand what you're saying right, imagine how much beating you would be worth. It would be 90k points... That would let someone spar and beat you once for more points than if streaked for 10, likely. I would have to beat iHerc(just an example) 5 times before I reached the same amount of points a win vs. you would be worth. That seems crazy, because iHerc has 30k spar wins... What if it was someone like David? That would be worth 11k~ points... Should I really have to beat David 8 times to earn the same amount of points your worth? Again, it seems pretty skewed.
I like the thought, but I don't know if it could work in that iteration... Some adjusts would have to be made. Let me know if I misunderstood something.
I do agree that the system now is pretty boring and is more of a grindfest than a skill competition.