There were, indeed, a few idiots who tried to derail the thread I generated regarding the daily bugs desired by the witch, making poo poo pee pee jokes (to use your unoriginal term, ******ed). However, you are not adressing the points that were made, instead choosing an ad-hominem argument which fails to tie in to the pk/bk/spar/tower thread. I was making a point relating to said thread. GG.
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Did you not read my post about loot/bug catching being debuff, archery being a 2-man queue to compete for a high score that doesn't change once you hit 9800, for a town that only exists because new content arrives, and the plague of hackers that are coming because the security system of Graal in itself is easily manipulative. I asked Dusty twice if he's able to do something about it such as auto-disconnecting players if they enable a speed hack or enter into "God Mode", but nothing. How it is possible Roblox has much success than Graal when it comes to dealing with cheaters is mind boggling.
Towering
In my opinion, towering died back in 2014-2015. Ever since the use of alliances/truces, it's been killing its competitive aspect. I don't even know what's the use of "allies" when it's only used as a sub guild to hold the main guild. The removal of the old system and announcing the new system was definitely mishandled. Majority of the players "not just the pkers/sparrers" were expecting the new system out in June 2016 since the news stated the old system was being removed in May 25 around there. Huge disappointment with the handling of such vital information to the community.
PK/BK
Players that enjoy Bking are striving with the expansion of new areas and baddies so there's no issue with that. Pking has died down since there are less players towering (see the connection). The only good things that have been added for Pking are limiting players from rioting and trying to make them PK at forts but again if they aren't that many towering, you barely scratching the surface.
Spar
There are plenty of suggestions that can be implemented to improve this section of the game. I think having rooms like the one GST Viewing Section can reduce the wait time to spar. Meaning far more matches can be done simultaneously. I also think the required online time to spar should increase to at least 50-100 hours to reduce potential hackers. If you increase the required time to spar, it might prevent them from waiting out several days just to annoy or disrupt the gameplay of others. There's a War Room in the Arena that doesn't even get any activity. I was thinking a 10v10 match with the environment changing to ice, grass, lava, etc in the War Room.
Overall
The game needs changes in every aspect of the game since there all connected to each other. Whether it'd be single or group related.