That's quite the lobsided view of what constitutes as "competitive."
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Towering: 317 days since rewards were removed. No one's towering due to it. When no one's towering, it isn't fun. When it isn't fun, no one towers. Stuck in infinite loop: when no one's towering, it isn't fun. When it isn't fun, no one towers. Error: towering is ****ed.
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Sparring: Despite 100 different suggestions, side rooms still aren't fixed. No new players come to sparring because it's impossible and discouraging to get started. People are boosting and speeding like it's the wild west because we have
[dreadjarace]the most qualified GP team possible
[/dreadjarace].
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PKing: Basically limited to MoD tower as a byproduct of towering being dead. It's nothing like it once was, and PKing should be a thing that very easily gets "better" as the playercount increases. That's not what's happening anymore.
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BKing: It's fine. You can't really **** up BKing.
The core gameplay elements of Graal (listed above) are in bad shape on iClassic right now and it has been that way for a year (or longer).
fp4 has made it clear in past posts that the NGS is basically his project alone, and I've seen posts where Dusty states that he isn't very interested in it because it's all GUI, backend stuff. That's fine. Dusty is a creative guy and he's into different things. I'm pretty sure he doesn't get paid so he should be able to choose what projects he involves himself with. But where is the management and leadership from Xor and unixmad? Should they not be encouraging fixes to these areas of the game? Shouldn't they be aggressively searching for more developers? When's the last time they logged on iClassic? Are they even real people? I'm very confused about the people that are in charge at the highest levels of this game.