You mostly did rephrase me on the first part, there Americans with a high latency but they don't delay, when I was in Arizona at my grandpas house I had 300ms and asked a lot of people if I'd delay, they said it'd be better than before, to be honest wanderer, Idc if droon is vpning or not, I don't have any problem with his connection, I'm just telling you that he is, he is a friend of you and that's fine but you can't tell me that he is the only person on the whole server that has this problem for multiple months. I don't give hackers or cheaters a ranking, someone who cheats or hacks is just a huge pathetic loser. End of the discussion.
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the latency the server is showing can be very inaccurate, but straight up - lower latency indicates less delay. I am telling you he doesn't vpn, and he obviously doesn't delay, even unintentionally, even if he's the only person out of the 50, 100, however many people you know that has an issue with his flag that constantly switches to portugal randomly.
besides, for anyone who's actually interested - you don't have to VPN to change your countries flag without traveling to another country, and normal VPN won't make you noticeably laggier. you have to actually take farther measures to insure you have higher MS. more than that, graal is the only game I've ever encountered where higher MS gives you an ADVANTAGE rather than making the game harder. usually, high MS would mean your actions are being delayed. say, you're in point 0 and move to point 1. it takes the movement command 2 seconds to get to the server, so during those 2 seconds you're still registered in point 0 and everyone will see you in point 0, will be able to swing at point 0 and get a hit on you, while you have yet to react - basically how it works in games like CS:GO, LoL, dota, etc.
I honestly would appreciate it if dusty could give some background as to why it works differently in graal.