So what I'm hearing is that maraca gets no love?
I mean it gets no hate either so I can't really complain...
But why make the dragons so much more weak? Like nobody already uses them... 7 dmg? Brevs.
I also really like the drop down dmg of all auction melees. It balances the game more. That being said, was anybody actually upset with the damage? Most people complained about their effects.
I think in general the sabre just needs a buff. Considering how it's our most recognizable weapon, it does like no damage and isn't even worth the ZC because in that price point you can get way better stuff.
I think in general the melees were still underlooked. I do like the buff to almost all zc shop melees, but there's still so many unbalanced melees. And I don't mean in terms of being OP, just tons which are really weak. Like if we're holding the same light to holiday melees for being old, why isn't the tree dagger buffed?
And I know that staff cannot affect the trade values, but I do think that there should be some oversight and lapse over certain "rare" items. Like the carrot dagger goes for 2k and does like absolutely nothing against essentially anyone.
Also how u gunna nerf the blizzard staff when one person has it and they're inactive? like wot? i think that one was just a personal attack and I'm lowkii triggered by that.
Geno I think you should respect the maraca and the burritos. Went from being second best to just being ehh again. Bump em up to 12.5 ;)
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-Dragons have burn dmg as well.
-if dmg isnt much of an issue then the auction melees could go back to 14, but we won't know til its added
-a saber is like 100zc, its not worth anything. Shouldnt even be tradable tbh
-most of our melees are holiday stuff sold for like 7000 gralats, not much i could really do with them, and i do plan on adding more melees in a shop soon.
-carrot dagger uses a special effect that slows while damaging, kinda like being burned and poisoned at the same time
-the blizzard staff, verecto blade, dominius blade, rodek blade, and twin blade are all one of a kinds, all capped at 13 dmg like the other auction melees, dont ever say anything that ridiculous to me ever again
-half dmgs dont do anything
That's the problem with having so many weapons, all with different statistics. You have a hundred pieces all workimg against each other and you're trying to find equilibrium. Props if you can actually find that - though, I highly doubt it. I'll never know, though, since I don't PK at all. I think the best thing to do would be to classify every gun into separate classes, and make all classes have the same base stats. Some (very few and depending on the circumstances) might have very minor tweaks, but for the most part every gun in a class would have the same stats. I just think this is effort wasted by continually changing gun stats with the goal to find equilibrium in a complex web of hundreds of different statistics.
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Biggest issue with all this is that most of our guns are holiday guns, and randomly priced ones at that, but most were sold cheap, i couldnt make them better than our store guns which are far more expensive. Trying to balance all that is a bit odd, but i did what i could. Like with the melees, i need a new shop to be able to smooth things out