A Guild Points award system for the Ranks has now been implemented. Those who occupy the top 5 of each Rank at the end of each month will have Guild Points awarded to their respective Competitive Guild.
Guild Points awarded for those who top the Spar + PK + TCG ranks are as follows -
1st: 10 Guild Points
2nd: 5 Guild Points
3rd - 5th: 1 Guild Point
As Archery is a single player based rank, the awarding is as follows -
1st: 5 Guild Points
2nd: 2 Guild Points
3rd - 5th: 1 Guild Point
As of this moment, Loyalists of Graal are set to gain 27 Guild Points. With this considered the prices for the various Guild Awards have been adjusted, but are subject to change in future depending on how things play out.
A playlist of the current various Guild awards can be seen here:
https://www.youtube.com/playlist?lis...w3XcQycEyZD9wY
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I'm not sure what to think about your analysis of points using the pre-wipe system. Points grew exponentially in relation to the rank of your opponent. The top two ranks fighting each other exclusively? That would be primarily linear. Meanwhile, assuming a constant 30 ranked players all in a PK room together, it would have taken a player killing the bottom ranked player 116 times to surpass the number of points (unrounded) you would have earned killing the top ranked player 20 times.
If you scaled the same scenario up to 1000 players instead, it would take 220 times killing the lowest ranked player to earn the same number of points (unrounded) as you would get from killing the top ranked player 20 times.
I've read plenty of criticisms of iClassic sparring, in particular individuals sparring selectively with an emphasis of seeking out players who are less skilled. Does your system incentivize or decentivize this kind of behavior? How do you believe your system scales in relation to what you seek to incentivize and decentivize? What is your objective variable, and what are the constraints you have to optimizing it?
Meanwhile, did you decide to use the more recent database extensions, or the binary-search/array-insert methods I hacked up?
Also, how did you come to your decision about the guild points awarded for each category? What do you consider to be a healthy guild system, and what guild activities are you attempting to incentivize or decentivize with the points system?
I will finish by saying that you're doing a decent job with GtA in general, though I would personally prefer if there were more players and more overworld levels to explore. Regardless of the overworld, I definitely love that there are lots of quest levels to explore.
-Massokre