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I see where you're coming from, but at the same time, it's much easier for someone to fool a staff who is "familiar" with spar by speeding in a small increment than it is to fool a staff into thinking they weren't asking for nudes. I think in terms of spar and towering, more knowledge of game mechanics is needed than in reports of harassment, so that speed isn't attributed to things like lag or a "fast cpu". That lack of knowledge is what the people who do speed count on to continue doing so. This isn't to say that all staff should be experts on mechanics like this, but it's good to have some who can spot speeding at 5 or 10 percent when it happens. Or just automate a speed detection system, though that hasn't been done for other reasons.
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I don't think that lack of knowledge is the problem at all in this case, any player that has played the game for a while and moved his character around knows the normal speed that other players should be moving. The game is just in desperate need of more staff members, active ones.
I will be quoting what Dusty once said.
"The problem with this is who is really trained to be able to see a difference in speed of 110%? Player speed is .6 tiles/second. 110% of that is .66 tiles/second. I'm not saying it's impossible for someone to notice this by eye, but how reliable can a GP be in those regards? More importantly, such a thing would come down to the GP's opinion on whether or not they think they're moving at .6 tiles/sec or .66 tiles/sec... that's a lot of faith to put into someone to make sure they're making the right call every time.
If anything GPs need to have better tools to help detect this stuff(not automatically deal with them), not purely relying on the GP being able to spot such minor differences.
I'm not disagreeing that maybe sparring needs different moderation. It's a very competitive part of the game, I just don't think "we need better GPs" is really the answer people think it will be on its own."