Cool. Now I want them to make gold keys more easily obtainable, make kingdoms more relevant and competitive, and nerf alchemy. Or instead of making gold keys easier to get, make stat potions obtainable in other ways. The fetch quests are never shown to new players, they are too random, they are too difficult to figure out, and, in my opinion, they have no place in the game. Especially when you have to do them to get an item that is absolutely vital to playing the game.
It's funny how none of the new players know that the true grind is getting enough plat to cycle through the shops until you get the alchemy recipes that allow you to level up super fast and to get infinite amounts of plat.
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Wow how long ago did you stop playing lol
Anyway, although updates have slowed down just a bit (Currently just a few new dungeons and some new gear) there's plenty in the works right now.
From what I have been told, expect major improvements to alchemy as well as more balance for the gods.
The current plan as I've been told is that each god will have one attack type for blessings and one immunity, not sure about granted artifacts and prayers. There are going to be more gods implemented so these attack types and immunities are spread out and there will be new gods for most of the possible attack types and resistances/immunities.
So far one new god is on the verge of release, Tiamat. Superbusyrobot is trying to figure out what to do about the attack type since Tiamat will probably get chaos but he also is wanting to put chaos on artifact weapons for new special quests, as soon as he figures things out though it should be good to go.