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That means as a player you'll no longer see bugs spawned on water and on walls, bugs are much easier to catch now with lag-compensation and such with the detection, and bug populations scale with player count. Overall the goal is to provide a much more pleasant bug-catching experience, but that also means it takes time.
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I hope pleasant doesn't necessarily mean easier, bugs being difficult to catch is a part of the fun. Should the lag compensation work well and make a bug catching experience that feels very accurate, maybe you could introduce some bugs that are very difficult to catch.
Of course, right now you guys are just focusing on the system and it's current bugs, not on introducing new bugs. But maybe someday in the future