Points should give 50-100% more than what they are now, and then it won't feel as slow.
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Yeah, IDK... For consistency, I feel like the points gained by your guild in the upcoming guild points system should be the exact same as the points you gain on the leaderboards... Otherwise, "points" as a term becomes really confusing.
Today's #1 BKer, after 11 hours, has 281 points after killing 842 spiders... That's compared to today's top 3 PKers having 2305, 1866, 1460. PKing is way easier over the summer while BKing is harder, but 281 points vs. 2305 "points" just seems off. Same when you compare it to sparring, where today's top 3 are 1292, 736, 472. Hopefully it'll all be figured out properly and both the individual leaderboards and guild points can use the same values.
Like I said though, it could just be because it's summer... More people online means that sparring and BKing should be slower, while PKing should be faster. I feel like BKing shouldn't be as rewarding as sparring or PKing, but hopefully they won't get completely shafted when it comes to guild points contribution. Interesting how the playercount has the potential to dictate the most rewarding activity for guilds though.
It's always been like that to some extent anyway, at least for towering, PKing, and BKing. You can get an edge while towering by structuring your guild to hold towers while Americans are at school, or overnight US hours... You can get optimal PKs over the summer or weekends... You can get the most BKs during low playercount hours, etc.