Just because you dont like the new system doesnt translate it to being the sole issue. Blaming the scoreboard isnt gonna get you anywhere. Like I said before in my previous post, its due to the proximity of the players of how the pks work on Classic.
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What are you talking about? All I said was that I don't think it's fair for others. I'm not planning on getting #1, even if it were fixed. I just believe that pking the same 10-30 people in less than a minute is boosting. Everyone else brought it up.
Because I don't like the way people boost their way to #1 from mobbing, I can't share my opinion? This is a discussion thread after all, isn't it?
Mob pking is the equivalent of boosting wins, at least in my eyes.
Because in a pk mob players are not killing the same person multiple times in a row. Thus, they are not boosting. You kill the same player over and over in a row at spar that is boosting.
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If I'm in a dead room, and I beat the same player 3-4 times in a row, then I'll just change rooms. I get bored, and like to spar different people.
I don't care if you want to boost your personal stats, just as long as it doesn't affect the leaderboard as well.
This is the only solution I have seen thus far:
Diminishing returns for killing someone who has died a lot in the last <x> amount of time?
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Spawn points have too many negative effects. Changing the way points are gained for the pking leaderboard is the best way to go.