Lost quote; but someone said something about there not being a reasonable and fair way to stop/discourage mob pking
>As it's been discussed before, warping players to an unstick point or other indoor location after dying on the overworld would be effective.
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I don't see how any points system could really discourage mob PKers
+1 per kill/-1 per death system doesn't sound feasible, because the entire purpose of a mob is to get into a small space with 20 people, swing one time, and kill several of them... They'd still greatly benefit
I'm 99% sure people who mob PK do it for the stats, I doubt most really care that much about the seasonal trophy
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In a mob, theoretically, everyone should average out at 1 kill per death (because statistics). So using deaths as part of a score would hurt mob pking. It doesnt necessarily have to be a flat +1/-1.
Yet I still dont understand why people care about having idle stats on their profile. The total scoreboards no longer exist; unless they see the seasonal boards as a comparable recognition.