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Personally think it should be other way round having like 10in a guild than having like 50players in guild keeping fort 24/7 because this does not stop kick/receuit cycle at all if anything it makes 10times worse. and lose points for kicking like wtf please tell me when spar guilds kick.. and people say it isn't bias towards that end.
So HEY Rufus, suggestion make guilds have only 10/15members in each guild with possibility of having just 1allie this makes it so they still have great storage space for the ones who help here and there and would also make alot harder keeping forts as majority of spaces would be filled with 'mains' this also is good for spar squads as its like 4/5 sparring at at time? so 10/15 is more than enough.. would also mean more guilds would possibly be around to compete.
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Tbh mate, your logic mates exactly zero sense. 10-15 members would kill any loyalty that already exists in guilds. Sure, it might raise competitiveness in towering by limiting doubles and triples, but "rec and kicking" would become an even greater norm.
We would be much better off raising the guild member limit to 40-50, and limiting the amount of guilds you are able to join to 1-2