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I disagree. If they are capable of doing their job, what's the problem? My only problem is when the manager isn't from iZone because he can't possibly know enough aspects of Zone to know what decisions need to be made for the server. ZPs, GFX, Levels, Coding, all of those departments should be capable of working for Zone if they never even played zone (levels being the only exception sometimes, although leveling doesn't take much skill..)
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Oh no you did not just say that..........
Leveling takes as much skill as graphics do. You need to work with a tileset given to you, and if the tileset has a high skill level you need a high leveled lat to work with it. You need to work with the tiles, to add them in the right combination to fit the occasion. You can't make a castle all huddled up, while you can't make a hut all gorgeous and big and clean. You need to make the players feel what they are playing, and you only have a limited ammount of tiles to work with. Unlike the graphics artist who have every single colour and shade they need. We have to see if new tile combinations clash, how we can combine new things and create something inspiring. We have to make sure all dimensions fit correctly and the npcs match what you currently are building. I put my heart into every single level I design, I think about every tiny dot I put up somewhere in that level. I give it a heart and I give it a mind. It takes me a long time to create a fully detailed and perfect level. But I invest that time, and oh you it takes a lot more talent and practice then you would expect. Yet if you have a tileset like Zones for example, you have to build the very same buildings every bloody time. You can't change 'em up, cause they can't be changed up. They are made like that on the tileset, I can be done with a Zone level in a few minutes honestly. But leveling with a good tileset is not easy, my friend