The rapid fire thing was just too much tho regarding balance purposes, i tried it for a while before making this decision to roll them back to .2, which worked really well. That timing script isn't even accurate, which played a part in how the bug was done of course. And idk what happened to the hit timer and detection, got screwed beyond belief before i got hired, even after setting the timers to 0 its still registering around .2-.3 and its too forgving, and the hit detection is bugged too, like if we shot at each other and i hit you .0009 seconds before you hit me, your bullet won't do dmg. Sometimes it might activate a random effect like poison. Also, since we're on this subject, another bugged ive asked to get fixed and hasnt, is that all guns, even the beamer, are activating frenzy mode when you get a kill and giving them extra dmg. Its all really ridiculous.