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Second idea, have somewhat a class system:
So when building a team there could be 4 options for what a player would want to be
1. starts with 10 health and deals 1 damage per hit.
2. starts with 6-7 health but deals 1.5-1.75 damage per hit.
3. starts with 15 health but deals 0.75 damage per hit.
4. starts with 15 health doesn't deal damage but can go and hit one of his teammate and give him back 0.5-0.75 health.
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Holy sh*t bro, I thought some of the stuff you said before was "revolutionary". You've somehow managed to outdo yourself, to say I'm impressed is an understatement. I cannot wait for these amazing ideas to be implemented much like previous ideas you've talked about.
No sir, thank you for posting these magnificent ideas. I honestly don't know where the GS would be without you good sir.