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How about everything I did that wasn't baked in in the first place? You independently decided that there should be multiple camera modes and that the C key should toggle them? That shops should have a uniform camera/selection system? That players in narrow spaces shouldn't block other players' passage? That a player's char is in a spotlight surrounded by darkness when they die? Having stone-resembling turtles as baddies? That simply attacking another player when you're a saint should cause a loss of sainthood rather than having to kill that player? That there be PK points/ranks and Spar points/ranks? You decided that bushes grow as they respawn? You independently reverse-engineered Graal's odd pathfinding/side movement, AP system, and gani precedence? You requested that stefan add the functions findareaplayers and methods for determining player spar rating among other things?
I'm sure you've done a fine job refactoring everything to your liking, but at least some of your code uses the same constants that was originally in the code I had written. Of course I might have just misread and realized you're talking about clientside damage systems, and that's all your baby, but I get the impression that you don't want to credit me for anything I worked on.
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Out of everyone who developed on Classic post NPC-Server and pre 2009 wipe (including myself), I would say that you are by far the one who deserves the most credit.
To answer your question however, some of these updates you mention were changes which I ended up encountering the need for naturally (such as players not blocking in tight spaces), or systems with a similar purpose that I ended up making independently of yours (such as spar/pk ranks, sainthood handling), or functionality that I could have just as easily implemented a custom algorithm for (spar rating, ap etc), or entirely irrelevant to the current systems (side movement).
These are also fairly peripheral updates which didn't revolutionise the server, aren't looked back on with fond memories by players, and don't cause visitors of the current server to salivate.
Not to discredit your efforts, particularly as they came at a bad time under difficult circumstances and systems, but it would take a lot more to convince me that you've had a significant bearing on the standard of the current server.