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The only legitimate argument I've seen against this are the people talking about wanting to practice GSing at Belle. Even then, I still don't see what's so hard about just holding on to 4 guilds and using 1 open guild slot as a revolving, temporary tag space.
Staff could easily make a system at Belle to grant temporary tags, old tag team spars on PC had "Team 1" and "Team 2" NPCs that you could just touch. I'm sure it would not be difficult at all to implement something like that if it's seen as an issue.
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I know for you only being loyal to Enguard, maybe one other guild, and now Alumni, It's easy to see how people can manage few guilds.
In my case I have to choose between the following:
- Nuking my own guild, Bush Lion, which I happen to like wearing occasionally.
- Leaving my family guild, Bloodvayne
- Leaving my GST guild, SL
- Leaving a guild full of close friends, Blackout
- Leaving the iclassic incarnation of a guild I was in back on PC graal, SNC
I've already left 4-5 guilds with names I liked and actually wore pretty consistently. Now I have to pick between leaving one of 5 guilds that I'd really rather not (or can't, for obvious reasons) leave or make practicing GS super annoying.
Honestly I think a limit of 8 or 10 would've been perfectly fine if a hard limit was needed NOW for some reason. Anybody should be able to reasonably handle 8-10 guilds unless they're literally collecting friend/novelty guilds. Limit of 5 is just annoying for me at this point without the infrastructure to deal with the issues I pointed out. A lot of people I've talked to have said the same. If it was not needed right away, then there should've been some changes made in the weeks leading up to it to mitigate the annoyances.