I know some seem to severely disagree with this. However, I think a base that requires you to be in a squad with less than 100 hours is a good idea. This will help beginner squads that don't have the same 30 hat chasers moving from one squad to another once they get 1k, or the hat chasers who pretend they're going for 5k but never do. The idea of this is to force a base like MoD from Classic.
Many people's argument against this is that the hat chasers will use this base to get to 100 hours quicker for their new squad. They might, but because only 100 hours or less squads can enter, there will be a fair amount of competition. I would actually expect that they would mostly leave the base alone and go for the easy ones like Spring where they don't have to even be there and still get tower time. This will help beginner squads get that boost to get their name out there and start their guild up. Gold Adelphos and I have gotten our guild to 1k on iZone and trust me... it's hard. There obviously should be a struggle, but iZone's system is set up so poorly that it favors the hat chasers. We literally have a base that you attack once for 1 minute and then you get tower time 24/7 without having to be there at all.
The Begnner base would aso act as MoD from classic, as I said, in the sense that it could hopefully end up becoming the PK center of iZone, just as MoD is the PK center of Classic. Anyone who knows MoD from Classic knows that, sure, some "pro" guilds take it, but they havet compete with plenty of beginner guilds, plus PKers. It's not easy. Often times all that competition leads to a smaller guild getting it and keeping it, or the base owner gets changed every 2 minutes. Both outcomes are good.