When the fire nation attacked.
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More staff hosting events? Just give them event powers? Not sure if event powers is a thing, but why are there not that many staff hosting events?
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You can't host an event and police the server at the same time. If more events were being hosted then players would just complain that emphasis is being put on events instead of policing, and it would be used as a reason why the GP are doing such a bad job. "Why aren't these hackers being caught? Oh ya, that's right because the GP are too busy hosting events!"
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CTF was never brought back. How long has it been? 2? 3 years?
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Players hardly ever played it. There were always less then 10 players in CTF at any given time and who knows how many were there only to boost. The only reason anyone cares is because it was removed.
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But, the game is getting pretty boring. It feels like a grinding rpg (no-lifing for the top) at this point, and without the mmo, because the ghost on the top of my screen won't let me.
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Oh please, why is this still being brought up? The single-player areas were removed when the lag went away, and it has barely been used since then. The last place it was used was outside of Burger Refugee for a single day when the playercount hit 4500. It's now being used in the library to make it easier to
see yourself in areas that are important.
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I for one have never had a problem with there being a lot of people around, on my device. So can that be turned into an option, instead of a forced one? I want to see the other players... feels like I'm the only one playing sometimes.
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Guess what,
it's not for your device performance! If you could turn it off, it defeats the entire purpose.
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Will the guild system ever be revamped? Players keep asking, and insisting.
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Revamping entire systems that are firmly established already isn't very easy. That's not even touching on planning out every single detail to make sure it's something that's viable and addresses everything that needs to be fixed/added.
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Will houses ever have house slots?
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No.
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Maybe a box where you can store all of the furniture you aren't using? We really need more space to store more items. Or just an option to drop all items from inventory on to the level, instead of placing one by one =_=
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Possibly.
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Houses having leaderboards, where other players can give you ratings?
Aguzo in city: "Rate house please!"
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If there were ever anything like this it wouldn't be a leaderboard. Being able to sort the public houses list seems cool though.
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When will there be a dedicated guild house in which all members of the guild can buy and place furniture, and have rooms that can be claimed by members?
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See guild system quote above.
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Maybe I give the devs too much credit, and they aren't as skilled as I cut them out to be?
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Maybe!
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What do you guys think? Are you truly satisfied with the game currently? I know that the library nexus was just released, and maybe the devs worked hard for that. I am not taking their hard work for granted, I appreciate what they do, but a lot of people, including myself, feel that the game is dying. Sure the player count is increasing, but it looks like Graal will become that one game that you come back after 2 years, maybe play for a week, and leave, because you realize that the game is still boring.
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Sometimes players just get tired of a game after a while. Usually it's the social aspect that keeps players involved though.
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I don't know how good the devs are, so I am not sure how long it should take them.
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Even with the most skilled of developers content still takes time.
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Babord seems like a nice new area, but right now the main priorities should be, "Are the players enjoying the game?"
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Big or small, all updates have the priority of players in mind. But every suggestion a player makes is not a good suggestion. Some are downright bad. Some are just vague. Oh really? Fishing is a good idea?
How did we never think of that!
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Judging by the poll answers, people aren't seeing improvements. By improvements they don't mean, new hats, and furniture. They mean improvements to the system.
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Updates are time consuming to make. And you can only really do one thing at a time. We can't magically make big updates while also pushing out small updates that keep players interested on a month-to-month basis.
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Anytime someone suggests something, it's always "yes, but this might cause lag", while the devs say that it won't, but never do it, or say it's pointless. Is it really? Where is graal's replay value? It's currently at 0, unless you call getting gralats for more hats, replay-ability.
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See above. Just because someone suggests something doesn't mean it's good, or feasible, or likely. There's always a very long to-do list, but you can only cross off so many things at a time with the finite time we have. Graal has always and will always be a primarily social-based game. Sorry if you don't see it as that, but it is. If you can't find replayability in socializing then you're gonna have a bad time. In the end it always comes back to interacting with other players. Other traditional MMORPG's don't have to deal with the same problems Classic has because they're completely different. They can get away with adding a new area that consists primarily of new baddies with new skins with new numbers plugged in and it's a big update. Classic does not have that luxury.
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I am talking about improvements, not some new hat/furniture. I like the new nexus, but it's not a game changer. Anyone saying things like this is pretty much yanking at this point.
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Not a game changer
for you.