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Easiest solution for MOST bases is making it not able to heal Doors/Barricades
For TS it needs remodeled how it is makes it a gp farm cause how long they have to prepare for someone about to attack. Also like you will read for Bw it seems like all they did was throw in a couple of bottles and chairs and called it a base.
For MH I think they should remove the rocks add 2 dbl door entrances to flag room get rid of the healing water all it is, is a gp farm also for afkers trying to hide make that open space delete the wall between where the vault is and healing water was and put the vault in the middle.
For BF make the room where the people die and respawn for those who have the base and make it so they don't get gp in there so people can't afk in the beds and remove the bushes near the vault cause their annoying.
For Bank honestly its prob the most fair base there is but it could be better if they actually made it like a bank and put more money bags all over the place and stacks of brick gold.
Lastly BW its also fair but the barriers shouldn't be able to heal cause it makes it impossible for a noob gang to get in there if the more experienced gang has 2 people just using staffs on the door also I love how they made the walls like the mexico town but I think they should make it also look a little better looking inside also cause it seems like once again all the staff did was throw in a few bottles and chairs and put a vault in it and called it a base.
For all those who will complain about the deleting of healing water honestly I don't think healing using that or food is fair in bases only thing I agree with healing and bases is firemaking which both Firemaking and Woodcutting need a buff. Anyways this is how I believe will help basing.