Probably far-fetched but I always thought it'd be cool if the amount of GS wins a player has on a certain tag, how active they are on it, etc, was recorded and used in some way
Like if a guild wins a spar match and it's the first win for each player on that tag, they wouldn't get as many points as they would if they had won the match and each had 10 wins on that tag already.
This could still be abused probably but it always seemed like a cool concept to me and would require you to GS with your actual team to get a high rating but I guess if you kept noob recruiting you could just boost wins for certain members while others were offline
I guess the idea is sort of like having it so each player has a personal rating in their guild, I'm not sure if it would work well on Graal though and it does have a nice list of flaws
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*shrug*
If guilds lost points for tagging and kicking then we wouldn't see these rises. If loyalty was promoted then seeding could work cause teams wouldn't get new rosters every single season because they want to desperately try to assemble a star team. So many options revealed by that implementation, everything now just seems like putting a band-aid on a leak until you can fix the pipe.
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I like that idea as well, RS sort of has a system like that and it works great but their guild system is much more in-depth.